| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Catherine Laartii
Knights of Xibalba
158
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Posted - 2014.04.29 03:23:00 -
[1] - Quote
Rowells wrote:Kadl wrote:Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Ah! Hull tanking at it's finest. The market may be limited but this is a humorous and good addition. For many Gallente ships, if you want full-on hardcore buffer tank then this will be the way to go.
I can actually see this being somewhat dangerous if pulled off correctly. You would have quite a few slots to do ewar and dps with, and even some light builds like the shield thorax could easily be appropriated for strong hull tanking, making them very deadly indeed.
Also...gank cats wtih big hull tanks. Stew on that for a a bit... |

Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.29 03:26:00 -
[2] - Quote
Penalties for armor and hull HP rigs should be agility, not speed... |

Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.29 07:16:00 -
[3] - Quote
Toying with fitting stats figuring in for extra hull hp with these rigs. I am seriously concerned about the effect this will be having on gallente ships. For example...I am pulling a pvp tackle enyo with 11k ehp for 4k hull hp and over 400 dps.
Holy hell...pro hull tanks are actually going to be a thing in pvp now. @_@ |

Catherine Laartii
Knights of Xibalba
160
|
Posted - 2014.04.29 21:59:00 -
[4] - Quote
Shepard Wong Ogeko wrote:X Gallentius wrote:Shepard Wong Ogeko wrote:Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig. But it is listed with the armor rigs, which reduce speed. And the bulkheads modules, which also adds hull hp also reduces speed. The armor repair rigs increase pg cost instead of reduce speed. This indicated flexibility in that area, and reflects a greater need to change penalties for rigs in general. |

Catherine Laartii
State Protectorate Caldari State
175
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Posted - 2014.05.14 02:25:00 -
[5] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. While cargo rigs currently reduce armor, it would make far more sense for astronautics rigs in general to have a hull penalty, rather than armor. It makes little sense that ship modifications to improve engine performance would take away armor as a penalty. Having this would be ideal, I think. Either that, or introducing these hull rigs as an astronautic rig rather than an armor rig, and having the same penalties for cargo apply to all astro rigs, while renaming all astronautic rigs, "hull rigs" in the same way we have hull upgrades. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.14 02:32:00 -
[6] - Quote
Daichi Yamato wrote:Mournful Conciousness wrote:Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links. This is because the hull rigs give a 5% larger bonus when compared to trimarks. lol whats a domi look like? Navy domi with 3 shield mods, 2 bulkheads and 3 hull rigs pulls 175k ehp. 3 bulkheads pulls a hair over 200k. It also gets over 50k hull hp. |
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